Commander
2.1±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(100 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana dorks1
Draw engines2
Recursion1
Value engines2
Counterspells1
Spot removal4
Protection1
Utility lands3
Taplands4
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces1
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base48Interaction25Consistency24
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.