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2.2±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence109 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana3
Mana rocks2
Tutors2
Draw engines1
Spot removal10
Graveyard hate2
Board wipes1
Stax & hate7
Protection1
Mono-Color Mana Base (no fixing needed)+33ⓘ
Utility lands1
Basic lands1
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces3
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.2 → Bracket 1
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Discard28 cards
28 discard synergies. Empty opponents' hands while gaining value.
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Graveyard (Commander)1 cards
Commander uses the graveyard as a resource.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.