Tinybones, Bauble Burglar

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Commander
2.2±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence109 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana3
Mana rocks2
Tutors2
Draw engines1
Spot removal10
Graveyard hate2
Board wipes1
Stax & hate7
Protection1
Mono-Color Mana Base (no fixing needed)+33
Utility lands1
Basic lands1
Combat Damage Synergy: aristocrats engine+8
Synergy pieces3
Token generators2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.2 → Bracket 1

1.2 above Bracket 0 ceiling (1)

0.8 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Discard28 cards

28 discard synergies. Empty opponents' hands while gaining value.

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Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Lifegain7 cards

7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.