Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(442 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal7
Artifact/enchantment removal1
Board wipes6
Stax & hate1
Edict effects1
Protection5
Dual & shock lands12
Premium utility lands2
Utility lands11
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces7
Win conditions2
Drain effects3
Token generators1
Reanimation2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Speed90Interaction87Mana base87
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy34 cards
34 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure25 cards
25 treasure generators. Ramp and artifact synergies in one package.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.