Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(387 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Other acceleration2
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw14
Recursion2
Value engines4
Counterspells5
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands1
Utility lands5
Taplands12
Tempo Control (lockout lethality)+8.6ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combat threats1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency87Mana base87Interaction81
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Superfriends11 cards
11 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.