Commander
1.0±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(-75 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana dorks1
Land ramp1
Other acceleration4
Low Land Count (0/33)+-83ⓘ
Draw engines2
Stax & hate3
Protection1
Low Land Count (0/33)+-83ⓘ
Utility lands1
Combo Commander: Sisay, Weatherlight Captain+15ⓘ
Synergy pieces2
Win conditions1
Drain effects1
Token generators1
Clone effects1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.0 → Bracket 1
Threats38Interaction14Speed13
Right at the Bracket 1 threshold
2.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.