Reanimator

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(363 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine+25
Tempo Control (lockout lethality)+10
1 extra turn effect+5
Win conditions1
Sacrifice outlets2
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Threats89Mana base87Consistency73

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none

Themes10 total

Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

Graveyard/Reanimator13 cards

13 graveyard synergies. Use your graveyard as a second hand.

Mill11 cards

11 mill effects. Empty opponent libraries or fuel your graveyard.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.