Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(363 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Mana dorks2
Tutors1
Draw engines10
Cantrips & burst draw3
Recursion8
Value engines3
Spot removal11
Board wipes3
Protection1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands14
Taplands7
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+10ⓘ
1 extra turn effect+5ⓘ
Synergy pieces16
Win conditions1
Sacrifice outlets2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats89Mana base87Consistency73
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.