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3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence183 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks4
Land ramp6
Glass Cannon−10ⓘ
Tutors2
Draw engines1
Value engines11
Spot removal9
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration+5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands8
Taplands5
Basic lands2
Combat Damage Synergy: token swarm strategy, 4 token doublers, 4 haste enablers, 2 evasion enablers, 7 damage multipliers+25ⓘ
Synergy pieces10
Win conditions6
Combat threats2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 → Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Power Matters12 cards
12 power-matters cards. Convert creature power into damage, cards, or effects.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.