Sefris' Manc Ave

Commander
WUB
2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence161 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks2
2+6
2+5
Land ramp2
1W+5
2W+3
Treasure generators1
2B+3
Commander Synergy (1 groups)+2
Tutors2
1B+8
1B+8
Draw engines1
2UU+5
Cantrips & burst draw9
B+5
B+1
U+1
1U+1
1U+1
1UU+4
2B+2
2W+1
3UU+2
Recursion11
B+2
B+2
B+1
B+1
1B+2
1B+2
1B+1
XWWW+5
2W+5
2BB+1
3B+1
Value engines10
1U+2
WB+1
WW+1
1WU+2
1BB+1
3W+1
3B+1
3U+1
3WW+1
5W+2
Other1
WB+1
Counterspells1
1UU+3
Spot removal9
W+7
W+2
WB+5
1U+1
WB+1
1U+1
2W+2
2B+2
2B+2
Graveyard hate2
2BB+4
2BB+1
Board wipes2
2WWU+6
3WW+1
Stax & hate3
1UU+5
3B+1
3BB+1
Protection3
B+4
B+1
2W+1
Fetchlands4
+8
+8
+5
+5
Dual & shock lands1
+6
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
2U+2
+2
+2
+2
+2
+2
Basic lands3
+3
+6
+7
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11
Synergy pieces9
WW+1
1B+1
WB+1
XWWW+5
2W+5
2W+4
3B+1
3BB+2
4BB+1
Combat threats7
U+2
U+1
WB+1
3+2
2WU+2
3U+1
3WW+1
Sacrifice outlets2
2B+3
+4
Drain effects1
3B+1
Reanimation1
2BB+1
Other2
1U+1
2B+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.8 (Bracket 1)+Game Changers Bracket 3
Mana base80Consistency79Threats59
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)11 cards

This deck uses the graveyard as a primary resource.

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Aristocrats16 cards

16 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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