Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(431 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration1
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Draw engines6
Cantrips & burst draw2
Spot removal12
Artifact/enchantment removal1
Board wipes3
Protection4
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands6
Combat Damage Synergy: token swarm strategy, 5 token doublers, 1 haste enabler, 5 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (3 groups)+18ⓘ
Synergy pieces9
Win conditions1
Combat threats5
Drain effects1
Token generators19
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats98Interaction84Mana base71
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy31 cards
31 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.