Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(224 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp10
Other acceleration3
Tutors3
Draw engines4
Cantrips & burst draw2
Value engines5
Counterspells1
Spot removal6
Board wipes1
Protection1
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Utility lands9
Basic lands1
Forest+23
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 evasion enablers+25ⓘ
Synergy pieces9
Win conditions2
Combat threats2
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Threats80Mana base70Speed62
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.