Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(346 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks9
Mana dorks1
Other acceleration1
Treasure generators3
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion1
Counterspells5
Spot removal4
Board wipes1
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands3
Combat Damage Synergy: 1 extra combat, aristocrats engine, 2 damage multipliers+22ⓘ
Synergy pieces7
Token generators9
Reanimation1
Clone effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats87Consistency85Mana base82
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.