Gríma, Saruman's Footman

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(346 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Two-Color Powerhouse Lands (2)+7
Mana Acceleration (12 sources)+2
Fetchlands1
Premium utility lands1
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Threats87Consistency85Mana base82

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Token Strategy20 cards

20 token producers. Go-wide strategies can overwhelm opponents with numbers.

Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

Spellslinger12 cards

12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.