Disrupt

Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence581 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (30% CMC 5+)−10
Fast mana2
1+10
2GWU+3
Mana rocks3
2+6
2+5
3+3
Mana dorks1
G+6
Land ramp9
1G+6
1G+6
1G+5
2G+3
3G+2
3G+2
3G+1
2GWU+2
7GG+3
Other acceleration2
WBG+3
12+1
Commander Synergy (2 groups)+4
Tutors2
3G+1
1WUB+1
Draw engines20
U+9
1+8
UB+5
GUR+6
2G+5
GUR+5
1WW+4
2U+3
2UR+5
3G+5
1WUB+3
2WU+2
3UU+17
2GWU+3
2RGW+3
2GWU+2
3UU+1
3UUU+6
3GWUB+1
7GG+5
Cantrips & burst draw1
1BG+3
Recursion6
B+1
WBG+3
3B+2
2WWB+1
3BR+1
+1
Value engines4
GWUB+6
2GW+1
WUBRG+6
WUBRG+5
Control Strategy Bonus (25.8 interaction cards)+30
Artifact/enchantment removal1
1BG+4
Spot removal4
1WW+3
2BB+4
2UU+2
2WWB+1
Board wipes4
XBB+5
4W+6
4BB+7
RRWWWBB+6
Stax & hate8
2W+8
2U+4
2W+4
URW+4
2U+3
1UU+3
2U+1
6+3
Protection13
B+2
2+6
1G/U+3
WU+2
3+4
1GW+2
3W+1
2GW+1
2G/WG/WG/W+2
2GWW+1
3BR+1
3UU+1
5WWW+2
Mana Acceleration (17 sources)+5
Fetchlands10
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands14
+6
+6
+6
+6
+6
+6
+6
+5
+5
+5
+5
+5
+5
+5
Premium utility lands4
+5
+4
+4
+2
Utility lands11
3GG+2
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
Other1
3+2
Combat Damage Synergy+14
Synergy pieces3
2G+5
1WUB+2
2GWW+1
Win conditions3
3GWUB+1
5WWW+5
12+2
Combat threats11
WW+5
GUR+5
1UU+2
2WW+4
2WW+2
1WUB+1
3W+1
WUBRG+4
2RGW+2
4BB+4
4RWW+8
Drain effects2
XBB+3
6+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5 → Bracket 3

1.5 above Bracket 2 ceiling (5)

0.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Legends Matter36 cards

36 legendary synergies. Legends in the deck grow stronger together.

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Stompy / Big Mana18 cards

18 high-impact creatures. Ramp into massive threats that dominate the board.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History2 snapshots

Grade

Power7.06.5-0.5
BracketB4B3(-1)

Vectors

Velocity
8658
-28
Consistency
9693
-3
Interaction
9785
-12
Efficiency
9998
-1
Lethality
8573
-12

Card Changes

Added (8)

2UU+2
GUR+11
12+3
2GWU+5
4BB+11
2UR+5
+4
1+8

Removed (54)

Grade

Power7.07.0
BracketB4B4

Vectors

Velocity
8786
-1
Consistency
9696
Interaction
9797
Efficiency
9999
Lethality
8985
-4

Card Changes

Removed (3)

12