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HomeExplore decksCommanders
UBR

Upkeeping

viaMoxfieldMoxfield·Updated 1 day ago·17 views·

Power level

5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence366 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators1
Commander Synergy+4ⓘ
Tutors2
Draw engines3
Cantrips & burst draw2
Scry & Surveil2
Recursion2
Value engines15
Counterspells6
Spot removal7
Board wipes2
Stax & hate4
Edict effects1
Protection6
Dual & shock lands12
Premium utility lands2
Utility lands9
Taplands6
Basic lands3
Other1
Combat Damage Synergy+10ⓘ
Commander Synergy+7ⓘ
Synergy pieces1
Win conditions3
Combat threats6
Drain effects6
Token generators1
Clone effects1
Extra turns1
Enablers2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+Game Changers 2→ Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Voltron11 cards

11 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Aristocrats (Commander)8 cards

This deck generates value from sacrificing and recurring creatures.

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Enchantress6 cards

6 enchantment synergy cards. The deck rewards casting enchantments.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power5.7→5.3-0.4
BracketB3→B3

Vectors

Velocity
40→34
-6
Consistency
82→78
-4
Interaction
89→92
+3
Efficiency
88→89
+1
Lethality
75→83
+8