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HomeExplore decksCommanders
BG

Hazel Sizzle

viaMoxfieldMoxfield·33 views·7h ago

Power level

6.9±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence464 pts
Estimated win turn
T4best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp4
Treasure generators4
Commander Synergy+1ⓘ
Tutors3
Draw engines4
Cantrips & burst draw2
Scry & Surveil1
Recursion5
Value engines7
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base+9ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands2
Basic lands2
8 Combo Families+53ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces15
Synergy pieces10
Win conditions2
Combat threats3
Sacrifice outlets2
Drain effects5
Token generators6
Enablers1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9+2-card combo 4→ Bracket 3

1.9 above Bracket 2 ceiling (5)

0.1 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✓
2-card combo 4
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none

Themes6 total

Token StrategyCore (28 cards)

This deck generates and leverages a wide board of tokens for value and board presence.

,,,,
LifegainCore (18 cards)

18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Food MattersCore (15 cards)

15 food synergy cards. Create, sacrifice, and benefit from Food tokens.

,,,,

Combos9 total

  • 2-card combos · 3
  • ++
    1 setup prereq
  • +
  • ++
    1 setup prereq
  • 4-card combos · 6
  • +++
  • +++
  • +++
  • +++
  • +++
  • +++

History10 snapshots

Grade

Power6.9→6.9—
BracketB3→B3

Vectors

Velocity
61→53
-8
Consistency
67→70
+3
Interaction
56→55
-1
Efficiency
69→69
—
Lethality
100→100
—

Card Changes

Added (9)

Removed (9)

Combos:12→10-2

Grade

Power7.1→6.9-0.2
BracketB4→B3(-1)

Vectors

Velocity
59→61
+2
Consistency
67→67
—
Interaction
56→56
—
Efficiency
69→69
—
Lethality
100→100
—

Card Changes

Added (1)

Removed (1)

Combos:13→12-1

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
63→59
-4
Consistency
67→67
—
Interaction
56→56
—
Efficiency
69→69
—
Lethality
100→100
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
63→63
—
Consistency
66→67
+1
Interaction
61→56
-5
Efficiency
69→69
—
Lethality
100→100
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
63→63
—
Consistency
67→66
-1
Interaction
62→61
-1
Efficiency
69→69
—
Lethality
100→100
—

Card Changes

Added (1)

Removed (1)

Combos:12→13+1

Grade

Power6.9→7.1+0.2
BracketB3→B4(+1)

Vectors

Velocity
63→63
—
Consistency
70→67
-3
Interaction
52→62
+10
Efficiency
69→69
—
Lethality
99→100
+1

Card Changes

Added (4)

Removed (4)

Combos:10→12+2

Grade

Power7.2→6.9-0.3
BracketB4→B3(-1)

Vectors

Velocity
63→63
—
Consistency
65→70
+5
Interaction
52→52
—
Efficiency
69→69
—
Lethality
100→99
-1

Card Changes

Added (1)

Removed (1)

Combos:11→10-1

Grade

Power7.3→7.2-0.1
BracketB4→B4

Vectors

Velocity
63→63
—
Consistency
66→65
-1
Interaction
53→52
-1
Efficiency
69→69
—
Lethality
100→100
—

Card Changes

Added (1)

Removed (1)

Combos:10→11+1

Grade

Power7.2→7.3+0.1
BracketB4→B4

Vectors

Velocity
59→63
+4
Consistency
66→66
—
Interaction
57→53
-4
Efficiency
69→69
—
Lethality
100→100
—

Card Changes

Added (2)

Removed (2)

Grade

Power7.2→7.2—
BracketB4→B4

Vectors

Velocity
59→59
—
Consistency
62→66
+4
Interaction
57→57
—
Efficiency
69→69
—
Lethality
100→100
—

Card Changes

Added (1)

Removed (1)