Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(436 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Land ramp1
Draw engines2
Cantrips & burst draw3
Scry & Surveil1
Recursion6
Value engines3
Control Strategy Bonus (16.2 interaction cards)+30ⓘ
Counterspells5
Spot removal5
Board wipes3
Two-Color Mana Base (no fixing needed)+17ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands2
Taplands6
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+20ⓘ
Synergy pieces2
Win conditions2
Combat threats3
Sacrifice outlets6
Drain effects2
Token generators7
Reanimation6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats95Mana base75Interaction71
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Zombie Tribal16 cards
16 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.