The Scarab God

6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(436 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Fast mana2
Land ramp1
Control Strategy Bonus (16.2 interaction cards)+30
Two-Color Mana Base (no fixing needed)+17
Dual & shock lands1
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Threats95Mana base75Interaction71

1.7 above Bracket 2 ceiling (4.5)

0.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats20 cards

20 sacrifice/death synergies. Drains opponents while generating value from deaths.

Zombie Tribal16 cards

16 zombie creatures detected. Tribal synergies can create powerful board states.

Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.