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Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence438 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Land ramp13
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw4
Recursion4
Value engines3
Counterspells3
Spot removal4
Board wipes1
Protection3
Mana Acceleration+10ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands2
Taplands8
Basic lands3
22 Combo(s) Detected (Consistency: 36%)+88ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Combo pieces13
Synergy pieces2
Win conditions2
Combat threats2
Drain effects2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Landfall12 cards
12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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