Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(131 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Land ramp1
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw1
Value engines2
Counterspells2
Spot removal11
Graveyard hate1
Board wipes1
Protection1
Other1
Two-Color Mana Base (no fixing needed)+32ⓘ
Fetchlands1
Taplands3
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Tempo Control (lockout lethality)+7.2ⓘ
Synergy pieces1
Combat threats1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base75Interaction60Threats33
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.