Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(366 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks7
Land ramp3
Tutors2
Draw engines8
Cantrips & burst draw6
Recursion2
Value engines1
Counterspells5
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands6
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 2 evasion enablers+25ⓘ
Tempo Control (lockout lethality)+5.4ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Combat threats5
Drain effects1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats86Mana base78Speed76
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Faerie Tribal16 cards
16 faerie creatures detected. Tribal synergies can create powerful board states.
Elf Tribal13 cards
13 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.