Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence284 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Commander Synergy+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw4
Scry & Surveil4
Recursion8
Value engines2
Counterspells3
Spot removal6
Board wipes3
Edict effects3
Protection1
Two-Color Mana Base+19ⓘ
Premium utility lands1
Utility lands1
Taplands6
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces11
Win conditions3
Combat threats4
Drain effects2
Token generators4
Clone effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Zombie Tribal35 cards
35 zombie creatures detected. Tribal synergies can create powerful board states.
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Graveyard/Reanimator10 cards
10 graveyard synergies. Use the graveyard as a second hand.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.