Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(232 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Other acceleration10
Draw engines11
Cantrips & burst draw1
Wheels1
Counterspells5
Spot removal3
Board wipes2
Stax & hate5
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands2
Tempo Control (lockout lethality)+6.4ⓘ
Combo pieces1
Synergy pieces1
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction77Mana base75Consistency52
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Group Hug13 cards
13 group hug effects. Help everyone while secretly advancing your plan.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.