Commander
8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(597 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana9
Mana dorks1
Other acceleration1
Treasure generators3
Low Land Count (30/31)+-3ⓘ
Tutors2
Draw engines6
Value engines3
Counterspells1
Spot removal5
Graveyard hate1
Stax & hate16
Two-Color Powerhouse Lands (5)+17ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (30/31)+-3ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands4
Utility lands5
Taplands2
3 Combo(s) Detected (Consistency: 62%)+28ⓘ
Combat Damage Synergy: 2 extra combats, 1 haste enabler, aristocrats engine, 5 damage multipliers+25ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Commander Synergy (1 groups)+15ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Combat threats2
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Interaction96Threats96Mana base94
1.9 above Bracket 3 ceiling (6.5)
0.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal24 cards
24 human creatures detected. Tribal synergies can create powerful board states.
Stax20 cards
20 stax pieces. Tax and restrict opponents' resources while breaking parity.