Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(394 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana4
Mana rocks7
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Cantrips & burst draw11
Recursion2
Value engines1
Counterspells6
Spot removal14
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands1
Utility lands5
Taplands2
2 Combo(s) Detected (Consistency: 49%)+22ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction91Speed84Mana base81
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.