Commander
No commander provided5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(371 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp6
Other acceleration5
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion2
Value engines7
Spot removal1
Board wipes3
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands4
Utility lands6
Taplands3
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 2 evasion enablers+20ⓘ
Synergy pieces1
Win conditions9
Combat threats4
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base94Consistency85Threats74
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal16 cards
16 dragon creatures detected. Tribal synergies can create powerful board states.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.