Commander
No commander provided7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(561 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Land ramp1
Other acceleration1
Treasure generators2
Tutors11
Draw engines6
Cantrips & burst draw3
Value engines2
Counterspells2
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate9
Fetchlands7
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands4
Combat Damage Synergy: token package, 2 haste enablers, 3 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combo pieces2
Win conditions2
Combat threats7
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction97Mana base91Consistency88
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.