Errant and Giada

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+25
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: 7 evasion enablers, aristocrats engine, 1 damage multiplier+25
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Interaction97Mana base75Consistency73

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Bird Tribal10 cards

10 bird creatures detected. Tribal synergies can create powerful board states.

Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

Wizard Tribal8 cards

8 wizard creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.