Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(401 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Treasure generators1
Draw engines14
Cantrips & burst draw5
Recursion6
Value engines1
Counterspells6
Spot removal9
Graveyard hate2
Board wipes2
Stax & hate2
Protection4
Fetchlands3
Dual & shock lands13
Premium utility lands2
Utility lands7
Taplands1
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+18ⓘ
Synergy pieces10
Combat threats3
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base92Interaction90Consistency85
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.