Raffine, Scheming Seer

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(401 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8
Treasure generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Mana base92Interaction90Consistency85

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies25 cards

25 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.