Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(369 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration3
Treasure generators1
Tutors4
Draw engines6
Cantrips & burst draw6
Recursion2
Counterspells6
Spot removal4
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection6
Two-Color Powerhouse Lands (2)+8ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands9
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces4
Win conditions3
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency85Interaction84Speed76
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter18 cards
18 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.