Commander
3.3±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(195 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Other acceleration1
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines1
Cantrips & burst draw2
Recursion1
Counterspells3
Spot removal5
Board wipes1
Stax & hate3
Protection2
Commander Synergy (2 groups)+13ⓘ
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base70Interaction54Speed39
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.