Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(547 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana13
Mana rocks5
Mana dorks5
Other acceleration1
Commander Draw Engine (Korvold, Fae-Cursed King provides card draw)+10ⓘ
Low Land Count (25/26)+-3ⓘ
Tutors8
Draw engines3
Cantrips & burst draw2
Wheels1
Scry & Surveil1
Counterspells4
Spot removal5
Artifact/enchantment removal3
Board wipes3
Protection1
Mana Acceleration (24 sources)+14ⓘ
Low Land Count (25/26)+-3ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands1
Utility lands5
2 Combo(s) Detected (Consistency: 86%)+27ⓘ
Combo Commander: Korvold, Fae-Cursed King+15ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces4
Synergy pieces1
Sacrifice outlets2
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Speed93Threats92Consistency88
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.