Six

Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(347 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Threats77Consistency72Mana base70

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Graveyard/Reanimator9 cards

9 graveyard synergies. Use your graveyard as a second hand.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Combos5 total