Atraxa, Grand Unifier

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Commander
9.8±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence704 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Commander Synergy+5
Fast mana2
Mana rocks6
Mana dorks5
Land ramp6
Other acceleration1
Commander Synergy+15
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines9
Counterspells4
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate2
Edict effects1
Protection5
Mana Acceleration+10
Fetchlands10
Dual & shock lands12
Premium utility lands7
Utility lands2
Basic lands4
6 Combo(s) Detected (Consistency: 62%)+40
Combo pieces11
Synergy pieces1
Reanimation1
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.8 → Bracket 5

0.8 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker17 cards

17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

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Stompy / Big Mana7 cards

7 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos6 total

  • 2-card combos · 3
  • +
  • +
  • +
  • 3-card combos · 3
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