Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(421 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks4
Land ramp1
Treasure generators1
Draw engines8
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal8
Graveyard hate1
Board wipes3
Edict effects2
Protection2
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+24ⓘ
Synergy pieces9
Win conditions3
Sacrifice outlets2
Drain effects1
Token generators15
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats97Mana base82Interaction76
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats29 cards
29 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.