Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence723 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana22
Mana rocks5
Other acceleration1
Treasure generators4
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors9
+3
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines6
Counterspells3
Spot removal1
Graveyard hate2
Board wipes1
Stax & hate3
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (28 sources)+15ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands4
+9
+6
+5
+4
Premium utility lands5
+6
+6
+5
+5
+5
Utility lands6
+4
+4
+2
+2
+2
+2
Taplands3
6 Combo Families (10 lines, Consistency: 94%)+48ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces12
Synergy pieces3
Sacrifice outlets3
+3
Drain effects4
Token generators3
Extra turns1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed99Threats97Mana base96
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 15
✓2-card combo 2
✓
Extra turns 1
✕Mass land denial — none
Themes6 total
Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
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Storm19 cards
19 storm synergies. Chain spells for exponential value.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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