Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence293 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Land ramp2
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors4
+3
Draw engines6
Cantrips & burst draw3
Recursion4
+3
Value engines22
Other4
Spot removal6
Board wipes2
Stax & hate1
Protection6
Dual & shock lands8
+6
+6
+6
+5
+5
+5
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands9
+4
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+2
+7
+3
6 Combo Families (8 lines, Consistency: 98%)+49ⓘ
Combat Damage Synergy: token package, 4 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces12
Synergy pieces2
Combat threats4
Sacrifice outlets6
+4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Threats94Consistency85Mana base83
1.7 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Combo (Commander)11 cards
This deck is built around assembling infinite combos or combo finishes.
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+1/+1 Counters38 cards
38 counter synergies. Grow your creatures over time for massive threats.
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Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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