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HomeExplore decksCommanders
WBR

Angels, Demons and Dragons (mostly dragons?)

viaMoxfieldMoxfield·12 views·3h ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence350 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration1
Treasure generators2
Minor treasure1
Other acceleration1
Tutors5
Draw engines2
Cantrips & burst draw1
Recursion8
Value engines3
Artifact/enchantment removal1
Spot removal9
Graveyard hate1
Board wipes6
Edict effects1
Protection3
Dual & shock lands3
Utility lands5
Taplands16
Basic lands3
Commander Synergy+1ⓘ
Synergy pieces3
Win conditions3
Combat threats21
Token generators3
Reanimation3
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Stompy / Big ManaCore (24 cards)

24 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
VoltronCore (21 cards)

This deck equips or enchants the commander to deal commander damage.

,,,,
Dragon TribalCore (14 cards)

14 dragon creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History7 snapshots

Grade

Power5.2→5.1-0.1
BracketB3→B3

Vectors

Velocity
39→39
—
Consistency
39→39
—
Interaction
70→64
-6
Efficiency
73→71
-2
Lethality
89→89
—

Card Changes

Added (2)

Removed (2)

Grade

Power5.1→5.2+0.1
BracketB3→B3

Vectors

Velocity
40→39
-1
Consistency
39→39
—
Interaction
70→70
—
Efficiency
73→73
—
Lethality
88→89
+1

Card Changes

Added (1)

Removed (1)

Grade

Power5.1→5.1—
BracketB3→B3

Vectors

Velocity
39→40
+1
Consistency
39→39
—
Interaction
70→70
—
Efficiency
73→73
—
Lethality
88→88
—

Card Changes

Added (2)

Removed (2)

Grade

Power5.2→5.1-0.1
BracketB3→B3

Vectors

Velocity
40→39
-1
Consistency
39→39
—
Interaction
70→70
—
Efficiency
73→73
—
Lethality
88→88
—

Card Changes

Removed (1)

Grade

Power5.5→5.2-0.3
BracketB3→B3

Vectors

Velocity
40→40
—
Consistency
39→39
—
Interaction
71→70
-1
Efficiency
73→73
—
Lethality
93→88
-5

Card Changes

Removed (7)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
29→40
+11
Consistency
78→39
-39
Interaction
88→71
-17
Efficiency
73→73
—
Lethality
99→93
-6

Card Changes

Added (4)

Removed (63)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
24→29
+5
Consistency
76→78
+2
Interaction
88→88
—
Efficiency
71→73
+2
Lethality
99→99
—

Card Changes

Added (4)