Commander
3.5±1
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(209 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp2
Treasure generators3
Low Land Count (31/32)+-3ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines7
Counterspells3
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Protection4
Other1
Low Land Count (31/32)+-3ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands1
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 47%)+22ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats5
Drain effects2
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats89Speed62Consistency51
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.