Double Champ

3.5±1
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(209 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
Threats89Speed62Consistency51

0.5 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies26 cards

26 low-cost creatures. Swarm the board and pump for lethal attacks.

Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

+1/+1 Counters13 cards

13 counter synergies. Grow your creatures over time for massive threats.

Combos2 total