Commander
No commander provided6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(452 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Land ramp1
Treasure generators5
Tutors2
Draw engines4
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Value engines1
Counterspells2
Spot removal5
Graveyard hate1
Board wipes4
Protection2
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands12
Taplands9
6 Combo(s) Detected (Consistency: 66%)+41ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Win conditions3
Combat threats3
Sacrifice outlets3
Token generators1
Reanimation2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats97Mana base89Interaction58
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.