Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(476 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks4
Mana dorks2
Land ramp6
Other acceleration6
Treasure generators2
Tutors3
Draw engines10
Cantrips & burst draw3
Value engines6
Counterspells1
Spot removal2
Stax & hate1
Protection3
Mana Acceleration (23 sources)+13ⓘ
Fetchlands4
Dual & shock lands8
Premium utility lands5
Utility lands4
Taplands3
Combat Damage Synergy: token package, 2 token doublers, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces7
Win conditions4
Combat threats4
Reanimation1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base95Speed90Threats90
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal20 cards
20 dragon creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.