Miirym, Sentinel Wyrm

6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(476 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Counterspells1
Spot removal2
Stax & hate1
Combat Damage Synergy: token package, 2 token doublers, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Commander Synergy (2 groups)+18
Clone effects1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Mana base95Speed90Threats90

0.1 above Bracket 3 ceiling (6.5)

1.9 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Stompy / Big Mana21 cards

21 high-impact creatures. Ramp into massive threats that dominate the board.

Dragon Tribal20 cards

20 dragon creatures detected. Tribal synergies can create powerful board states.

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.