Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(439 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks10
Other acceleration2
Tutors1
Draw engines7
Cantrips & burst draw6
Recursion1
Value engines4
Counterspells11
Spot removal10
Stax & hate8
Protection4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands4
Taplands1
Tempo Control (lockout lethality)+18.6ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combat threats1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction97Mana base90Consistency72
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.