Grumgully, the Generous

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
2.5±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence130 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Land ramp3
Low Land Count−3
Tutors1
Value engines1
Spot removal3
Two-Color Mana Base (no fixing needed)+42
Low Land Count−3
Utility lands1
Taplands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25
Win conditions1
Combat threats2
Token generators7
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.