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Commander
2.5±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence130 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Land ramp3
Low Land Count−3ⓘ
Tutors1
Value engines1
Spot removal3
Two-Color Mana Base (no fixing needed)+42ⓘ
Low Land Count−3ⓘ
Utility lands1
Taplands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Win conditions1
Combat threats2
Token generators7
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.