Commander
3.0±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
Medium confidence(171 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Treasure generators1
Low Land Count (30/35)+-13ⓘ
Tutors1
Draw engines1
Cantrips & burst draw4
Recursion4
Value engines6
Other5
Spot removal19
Graveyard hate2
Board wipes1
Stax & hate2
Protection4
Mono-Color Mana Base (no fixing needed)+48ⓘ
Low Land Count (30/35)+-13ⓘ
Utility lands3
+2
Taplands2
+2
+2
Basic lands1
+25
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions1
Combat threats14
Token generators6
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Interaction88Threats84Mana base70
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.