Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(237 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana rocks1
Other acceleration1
Treasure generators1
Control Strategy Bonus (11.8 interaction cards)+19ⓘ
Spot removal12
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands1
Dual & shock lands2
Utility lands4
Taplands14
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces2
Win conditions1
Drain effects6
Token generators1
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction78Mana base75Threats46
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn25 cards
25 damage dealers. Burn opponents down with direct damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.