Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(435 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks3
Mana dorks4
Land ramp4
Other acceleration6
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw4
Wheels1
Counterspells4
Spot removal2
Mana Acceleration (25 sources)+15ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces3
Win conditions3
Combat threats4
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Speed93Mana base93Threats81
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Big Mana8 cards
8 mana doublers. Generate massive amounts of mana for huge spells.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.