Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(486 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Tutors6
Draw engines6
Cantrips & burst draw3
Value engines2
Control Strategy Bonus (23.8 interaction cards)+30ⓘ
Counterspells11
Spot removal8
Graveyard hate2
Board wipes1
Edict effects1
Protection1
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands7
Tempo Control (lockout lethality)+17.8ⓘ
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Commander Synergy (2 groups)+14ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces4
Combat threats1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction95Consistency89Threats85
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Ninjutsu12 cards
12 ninja synergies. Sneak ninjas into combat for devastating triggers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.