Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence386 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana4
+7
Mana rocks3
Other acceleration2
Treasure generators1
Commander Draw Engine (Sheoldred, the Apocalypse provides card draw)+10ⓘ
Tutors1
Draw engines9
Cantrips & burst draw7
Value engines1
Other2
Control Strategy Bonus (17.8 interaction cards)+30ⓘ
Spot removal16
Board wipes2
Stax & hate5
Edict effects1
Protection4
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Utility lands3
+2
+2
Taplands2
Basic lands1
+31
7 Combo Families (7 lines, Consistency: 55%)+42ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces8
Synergy pieces1
Win conditions1
Combat threats5
Drain effects2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats90Interaction82Consistency79
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo 7
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Lifedrain9 cards
9 lifedrain effects. Drain opponents' life while gaining your own.
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