Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(545 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks2
Mana dorks1
Other acceleration2
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw17
Wheels1
Recursion1
Value engines2
Counterspells6
Spot removal5
Board wipes2
Stax & hate1
Protection3
Fetchlands3
Dual & shock lands9
Premium utility lands5
Utility lands9
2 Combo(s) Detected (Consistency: 85%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats3
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Consistency92Mana base91Threats90
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Cantrips12 cards
12 cantrips. Cheap spells that replace themselves for velocity.