2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence150 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp6
Draw engines5
Cantrips & burst draw4
Scry & Surveil3
Recursion4
Value engines2
Artifact/enchantment removal1
Spot removal11
Board wipes3
Stax & hate4
Edict effects1
Protection1
Soft interaction2
Dual & shock lands1
Premium utility lands2
Utility lands8
Taplands9
Basic lands3
Tempo Control+10.2ⓘ
Synergy pieces2
Win conditions2
Combat threats12
Drain effects3
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mutate14 cards
14 mutate creatures. Stack creatures for combined abilities.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters13 cards
13 counter synergies. Grow creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.