Commander
4.1±0.35
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(271 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Other acceleration1
Other1
Draw engines9
Cantrips & burst draw5
Recursion3
Value engines3
Other1
Spot removal4
Board wipes2
Stax & hate1
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands9
Combat Damage Synergy: token swarm strategy, 3 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces22
Win conditions4
Combat threats9
Sacrifice outlets2
Drain effects5
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats97Consistency64Mana base64
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.