Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(406 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks6
Other acceleration1
Treasure generators1
Draw engines8
Recursion1
Value engines4
Control Strategy Bonus (10 interaction cards)+10ⓘ
Counterspells3
Spot removal8
Protection5
Fetchlands3
Dual & shock lands9
Premium utility lands5
Utility lands9
Taplands2
Combat Damage Synergy: token swarm strategy+15ⓘ
Combo pieces1
Synergy pieces4
Combat threats2
Token generators2
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base94Interaction83Threats64
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Ninjutsu33 cards
33 ninja synergies. Sneak ninjas into combat for devastating triggers.
Ninja Tribal28 cards
28 ninja creatures detected. Tribal synergies can create powerful board states.
Aggro27 cards
27 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.