Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(411 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp3
Other acceleration5
Commander Draw Engine (Tuvasa the Sunlit provides card draw)+18ⓘ
Tutors2
Draw engines8
Cantrips & burst draw2
Counterspells5
Spot removal9
Graveyard hate1
Board wipes3
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands4
Taplands1
3 Combo(s) Detected (Consistency: 66%)+29ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces4
Synergy pieces1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction83Speed82Consistency78
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Storm4 cards
4 storm synergies. Chain spells for exponential value.